Warlocks
Dawnblade - Daybreak - Press L2+R2/LT+RT to weave Solar Light into blades and smite your foes from the skies.
Grenades
Solar Grenades: A grenade that creates a flare of Solar Light which continuously damages enemies trapped inside.
Fire Bolt Grenades: A grenade that unleashes bolts of Solar Light at nearby enemies.
Fusion Grenades: An explosive grenade that causes bonus damage when attached to its target.
Jumps
Focused Control: Upgrades Glide for better directional control while in mid-air.
Focused Burst: Upgrades Glide to provide an initial burst of speed.
Balanced Glide: Upgrades Glide to provide bonuses to both speed and control.
Subclass Attunements
Attunement of Sky
Skyfire: While Daybreak is active, Descend causes explosive damage where you land.
Phoenix Dive: Hold Circle/B while in-air to quickly Descend and regenerate health.
Risen Angel: While in air, aim your weapon to hover in place for a short time. Dealing Precision damage extends this effect's duration.
Igniting Touch: A powerful melee ability that ignites enemies and causes them to explode.
Attunement of Flame
Firestarter: A power melee ability that damages enemies while also increasing your movement and reload speed.
Wild Fire: Engage your enemies mid-flight. Fire weapons and throw grenades while Gliding.
Blazing Dash: Press circle, circle/B, B while midair to Dodge.
Everlasting Flames: Killing an enemy with Daybreak extends its duration.
Void Walker - Nova Bomb - Hurl and explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.
Grenades
Vortex Grenade: A grenade that creates a Vortex which continually damages enemies trapped inside.
Axion Bolt Grenade: A bolt of Void Light that forks into smaller bolts on impact that seek out enemies.
Scatter Grenade: A grenade that splits into many sub munitions and covers a large area with multiple explosions.
Jumps
Strafe Glide: Jump while airborne to activate Glide and start an airborne drift with strong directional control.
Blink: Jump while airborne to teleport a short distance.
Burst Glide: Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Subclass Attunements
ATTUNEMENT OF CHAOS
Entropic Pull: Strike an enemy with this Melee Ability to drain your enemy’s life force and use it to recharge your grenade.
Chaos Accelerant: Hold L1/LB to draw power from your Super to overcharge your grenade, making it deadlier and more effective.
Bloom: Void ability kills cause enemies to explode.
Cataclysm: Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.
ATTUNEMENT OF HUNGER
Devour: Kill an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health.
Feed the void: Hold L1/LB to consume your grenade energy to regenerate your health. Grants the Devour effect.
Insatiable: While the Devour effect is active, killing enemies extends its duration and recharges your grenade.
Vortex: Nova Bomb creates a singularity which continually damages enemies trapped inside.
Stormcaller - Currently under Maitnence
Class Abilities
Healing Rift: Press and hold circle/B to conjure a well of Light that continously heals those inside it.
Empowering Rift: Press and hold Circle/B to conjure a well of Light that increases the attack power of those inside it.
Hunters
Arcstrider - Arcstaff
Grenades
Flux Grenade: An explosive grenade which deals additional damage when attached to enemies.
Skip Grenade: A grenade which splits on impact, creating multiple projectiles which seek enemies.
Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies.
Jumps
High Jump: Upgrades Double Jump with even greater height.
Strafe Jump: Upgrades Double Jump with better directional control while in the air.
Triple Jump: Upgrades Double Jump with a third jump.
Subclass Attunements
Way of the Wind
Disorienting Blow: Melee attack disorients the target and refreshes the attack if you kill with it.
Lightning Reflexes: Take less damage when dodging while using Arc Staff.
Focused Breathing: Sprinting reduces the cooldown of your dodge and your max sprint speed is increased.
Battle Meditation: When critically wounded, your melee and grenade recharge much faster.
Way of the Warrior
Combination Blow: Your fist emits lightning on a strike. Upon killing an enemy with it, regenerate health and increase melee damage.
Combat Flow: Your dodge ability recharges whenever you get a melee kill.
Deadly Reach: After dodging, your melee attack lunge range is increased.
Lethal Current: After dodging, your Arc Staff attacks hit twice.
Gunslinger - Golden Gun
Grenades
Incendiary Grenade: An explosive grenade that catches enemies on fire, causing additional damage over time.
Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.
Jumps
High Jump: Upgrades Double Jump with even greater height.
Strafe Jump: Upgrades Double Jump with better directional control while in the air.
Triple Jump: Upgrades Double Jump with an third jump.
Subclass Attunements
Way of the Outlaw
Bombs for Bullseyes: Precision hits generate Grenade energy.
Chains of Woe: Precision kills increase weapon reload speed for you and nearby allies.
Six-Shooter: Golden Gun can be fired quickly up to 6 times but has a shorter duration.
Explosive Knife: Throw a knife at enemies that explodes shortly after impact when Melee energy is full.
Way of the Sharpshooter
Knife-Juggler: Throw a knife at enemies when melee energy is full. A Precision kill with this ability immediately recharges it.
Gunslinger's Trance: Enter a trance with each Precision kill, reducing the cooldown of your Golden Gun.
Line 'Em Up: Precision hits with Golden Gun increase its damage and extend its duration.
Crowd-Pleaser: Precision hits with Golden Gun generate Orbs of Light for your allies.
Night Stalker - Currently Under Maintenance
Class Abilites
Marksman's Dodge: Automatically reload your equipped weapon when Dodging (circle, circle/B, B).
Gambler's Dodge: Dodging (circle, circle/B, B) near enemies generates Melee energy.
Titans
Sentinel - Sentinel Shield - Summon a shield of Void Light. While Sentinel Shield is active, press R1/RB to attack. Hold L2/LT to guard. Press L1/LB to perform a Shield Throw.
Grenades
Magnetic Grenade: A grenade that attaches to enemies and explodes twice.
Voidwall Grenade: A grenade that creates a horizontal wall of burning Void Light.
Suppressor Grenade: An explosive grenade that prevents enemies from using abilities for a short time.
Jumps
High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.
Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Subclass Attunements
Code of The Protector
Defensive Strike: Kill an enemy with this Melee Ability to create an overshield around you and nearby allies.
Rallying Force: Melee kills restore Health for you and nearby allies.
Turn the Tide: Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
Ward of Dawn: When Super energy is full, press and hold L1+R1/LB+RB to create a shielding dome to protect you and your allies.
Code of The Aggressor
Shield Bash: After sprinting for a short time, use this Melee Ability to unleash a devastating Shield Bash that disorients enemies.
Superior Arsenal: Grenade kills recharge your Grenade energy.
In the Trenches: Kills while surrounded by enemies reduce the cooldown of your Super.
Second Shield: Gain an additional Shield Throw charge while Sentinel Shield is active.
Striker - Fist Of Havoc - Press L1+R1/LB+RB to supercharge your fists. While Fists of Havoc is active, press R2/RT to slam the ground with the force of a maelstrom, and press R1/RB to smash shoulder-first into your enemies.
Grenades
Flashbang Grenade: An explosive grenade that disorients the enemies it damages.
Pulse Grenade: A grenade that periodically damages enemies inside its explosion radius.
Lightning Grenade: A grenade that sticks to any surface and emits bolts of lightning
Jumps
High lift: Jump while airborne to activate Lift and launch into the air at greater heights.
Strafe lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
Catapult lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Subclass Attunements
Code of the Earthshaker
Magnitude: Gain an additional grenade charge. Increases the duration of grenade effects.
Aftershocks: Damaging enemies with Seismic Strike recharges your grenade
Terminal Velocity: Fist of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.
Seismic Strike: After sprinting, for a short time, use this Melee ability to slam shoulder first into your target and release an Arc explosion on impact.
Code of the Juggernaut
Frontal Assault: Strike an enemy with this Melee Ability to reload your weapon and increase your weapon stability
Reversal: Melee kills immediately trigger health regeneration.
Trample: Killing enemies with Fists of Havoc extends its duration.
Knockout: Critically wounding an enemy or breaking their shields increases your melee range and damage.
Sunbreaker - Currently Under Maintenance
Class Abilities
Towering Barricade: A large barrier (hold Circle/B) that can be used for cover or to seal off dangerous areas for a short time.
Rally Barricade A small barricade (hold Circle/B) that allows you to peek over it while aiming down sights and instantly reloads your equipped weapon when you take cover.